In the earliest iteration of the product, all of the features were designed within the VR environment. This required the
use of the Vive VR headset.
I worked closely with the software developers and 3D modelers to develop a viable solution for planogramming and visualizing eye-tracking in the
retail environment.
Photo: Planogramming in the VR environment
Photo: Eye tracking in the VR environment/Eye tracking data output
In addition to creating the core functionality of planogramming within a 3D environment, I designed an interface in
which the retail environment could be configured, and settings could be adjusted.
The lead software developer and I conceived of a 3D environment that would act as a hub for the various settings and
configuration, and I was responsible for the design. I created the interface in Sketch, and then worked with the 3D
Modelers to complete the design of the environment.
Photo: Low Fidelity prototype of Hub in VR environment
Photo: Hub UI desing in Sketch
Photo: Hub in VR environment
Usability and User Testing
With the core functionality for the hub and retail environments complete, I conducted usability testing to guarantee
we were creating a solution that was as usable and intuitive as possible. I used coworkers as subjects because their
different levels of experience in a VR environment provided me with a diverse sample group.
Photo: User testing in VR environment
Photo: Labels on VR contorls
I found that regardless of experience with VR, there is a learning curve to using the controllers. The complexity of
the program and VR environment led to a complicated set of controls, and users found it difficult to remember which
buttons did what.
To help users, I recommended that we put labels on controllers within the VR environment, so it would be easier to
learn and remember the controls.
Photo: usability testing with CPG technology managers
I also conducted user and usability testing with technology managers from a consumer packaged goods company within the
product's target market. These tests were essential to determining whether the product would meet user’s needs in the
industry we were designing it for.
I received positive feedback on the flexibility of the 3D retail environment and planogramming, as the user found that
it would be very helpful to their role. However, they found the VR hub environment cumbersome, time consuming, and
confusing. They also suggested other features that would be useful to them, such as integration with existing software
they were using.
Upon reviewing the test results, I determined the hub design for the settings and configuration would not be scalable,
and was not the best option. I decided to develop a more appropriate solution.